Modules as the basis of the program
I suggest that the developers of the Blender program, the main Modules, which are called "Modifiers", should be implemented in the program itself, so that they work by hotkey call. For example, the module is Subdivision. It is much more convenient to switch between Low Poly and Hi-Poly forms with one key of keyboard, and the settings can be located in the right part of the window. This saves, a long way of running the modifier. This is what you should do with the other modifiers as well. They should be embedded in the program, not act as plug-ins. It's not dynamic, in modeling.
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For subdivision, you can press
ctrl + numberto set the subdivision level of the mesh. For the other modifiers (which are not supposed to be the main feature of blender), I don't understand what you mean: almost all modifiers are implemented in C++ inside Blender itself, the others are available through geometry nodes. Modules refer to the different groups features inside Blender, and the name is generally only used in the development context. You can see a list of all the modules here .