Consistent structure in menus
A consistent structure in menus would make massively speed up the process of animating, for example that the delete command always appears at the bottom of the menu, If this position changes between the menus here as an example "delete"in the graph editor, it makes finding and executing it more time-consuming In general, something like this should be reworked to make it practical.
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Good point! Not just for the animation editors but I'd turn this into a guideline for all menus across Blender. I'll bring this up to the team.