Viewport - Material Base Color, Auto Copy
Add a checkbox in "Material Properties - Viewport Display" to copy the base colour (rgb/hsv/hex value) of a material in the "Material Properties - Surface" panel!
Also in the preferences add a checkbox to make this default behaviour.
reason; continuity between viewport shading makes scenes easier to view.
1 Comment
Thing is, there isn't "a base color property in the material's surface". There are a virtually infinite potential combination of nodes that need to be evaluated and averaged into a single color. Same for Metallic and Roughness.