Render to texture
In many video games it is possible to render what the camera see directly to a texture, that is what is used for example in the video game "Portal"
If this methode is imported to EEVEE (or cycles) , it would allow to do just like composition workflow work in Adobe After Effect, with multiples camera.
You could for example have result like that : youtube.com/watch
This could improuve workflow for things hard to do like motion design the way it is done in after effect for example.
Since the video texture work fine in EEVEE, i don't really know what could be the biggest difficulty.
One other thing i would like to know, is why output preferences with size isn't set for each camera instead of the hole scene like now ?
4 Comments
I needed it so much for many times!
Yeah, what's up with that (?), Lightwave has this for years :)
Even Source Filmmaker has it and its from 2007
"Illustration rendering live from another camera with full lighting support but also hatching in UV space, with different hatch patterns per material."