Display bone Axes on the head not the tail.
Visual consistency for bones when switching between Edit and Pose mode.
If you have custom shapes the axes appear to be off center in pose mode as the bone axes and the pivot of the bone are in a different position(one on the head & the other on the tail).
The solution is to move the Axes Display to the head, also I would like if we can specifically display the axes for each single bone individually or selected hierarchy the Alt key option .
6 Comments
Yes please! It also makes far more sense to display the axis on the head on a strictly intuitive level... as that IS where the rotation is actually occurring from after-all...
PLEASE.
This has irked me a while. Glad to see it proposed.
P L E A S E
Pretty PLEASE.
For me totally absurd the current positioning of the pivots. Also, if the shapes are scaled, I won't explain where the pibotes appear, floating in space.