Batch rendering from takes
Hi,
This is my idea very lacking in Blender ... It is a new module allows to do a take current state of the scene (e.g.: like a cliché, current state of objects and lights hidden and visible, materials/modifiers/settings changes, this cliché is added into list in module. When you modify anything, you can add a new take of theses new changes... Once, the list done (long or short) each line can be parameter (engine/choose cam/resolution/output file... We clicks on the "render all", Blender will render all into the queue list...
Example 1: Render images from objects separately with 2 camera orientation in studio room set 😉
Example 2: Render images from same object with different material declination
Example 3: Render images from same objects with different settings
Etc...
Could work with animation too...
1 Comment
I'd like to add to this and elevate its visibility; this has been an issue pretty much every time I render something for productions using Blender. I'm constantly having to change visibility and render settings to output different things from one file.
3DsMax, Houdini, and C4D all have great "takes" systems that make it incredibly easy to render different outputs from the same scene without either juggling a bunch of settings in one file or forking a main file and then having to re-fork any time you update just to render all the different outputs. In those programs, there is a "master take" that has everything in it, and then "sub takes" where you turn things on and off, change materials, adjust settings, etc. When you render, you can choose which takes you want to render and you automatically get all your desired outputs in one run.
A common example of this would be a scene that has different elements that you want to render to their own outputs - for example, a reflection pass that needs custom visibility toggles or other overrides separate from the main beauty render. Any time you find yourself rendering, changing something, and rendering again to a separate output, then you'd want to be using takes.
I would also like to add that in order for the Blender Compositor to ever become a viable 2D compositing tool to compete with Nuke/AE/Fusion then you need to be able to render just the Comp - a Takes system would make this easy by having a default "comp" take that you can turn on or off.