Other file asset libraries.
Other file asset libraries.
Drag GLTF, FBX, ABC, USD, VDB, IES and other files directly into the scene in the Asset browser, which is more convenient than using "blend".
Because a large number of online model are in max file, converting them requires a large number of max to be exported to FBX or GLTF.
If the asset browser is not going to do this, I can also choose to write a script to cover the asset.
I don't know if Blender is willing to do this seemingly simple thing, which will make people who hate using scripts more willing to use Blender.
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The manual lists this under future developments for asset libraries: Non-Data-Block Assets Essentially the asset system is designed to support this, but there is still a long way to go to make this a reality. (And no, it's not a simple thing.)