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  • Published 29 Oct 2017

Layered UV seams

Dear Blendheads,

Both vertex groups and vertex colors are layered, meaning that when you select a different vertex group you see a different selection in the viewport.

My work involves multiple UV maps created to blend seams through the use of vertex colors. When I unwrapped one map and go to the other map to create new seams, the previous seams are gone.

This causes less control over unwrapping and when I add more geometry I have to do the process all over again. Of course the UV map changes in the UV editor, but that's not good enough.

It is something small but I do find that the logic with the vertex groups/color should be consistent.

Thank you for your time.

With kind regards,

Beau Dreier Gligoor

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Development Status: Open

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beaug
29 Oct 2017

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