Layered UV seams
Dear Blendheads,
Both vertex groups and vertex colors are layered, meaning that when you select a different vertex group you see a different selection in the viewport.
My work involves multiple UV maps created to blend seams through the use of vertex colors. When I unwrapped one map and go to the other map to create new seams, the previous seams are gone.
This causes less control over unwrapping and when I add more geometry I have to do the process all over again. Of course the UV map changes in the UV editor, but that's not good enough.
It is something small but I do find that the logic with the vertex groups/color should be consistent.
Thank you for your time.
With kind regards,
Beau Dreier Gligoor
0 Comments