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Include 8 default world materials that correspond to the 8 HDRIs available in the viewport shading settings.

Sometimes you get a happy accident with one of the default HDRI's and then you've got to do all the steps to manually recreate it as an actual world shader so you can do an actual render with the desired lighting.

Alternatively have some kind of script that auto-generates a world shader based on the viewport shading setting.

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Development Status: Open

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thinsoldier
10 Mar 2020

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