decimation by distance from cam
It would be great if the decimation modifier could automatically choose a decimation % based on how far from the camera the object or instance is.
This would save a lot of manual work, and help reduce VRAM/Ram usage at rendertime.
If it could be incorporated into particle systems it would be incredible.
User should be able set a min max/distance range.
2 Comments
Would this be by distance from the view camera or the scene camera? If it's the scene camera, how would the user stipulate which camera to use for reference? And if it's relative to a camera, why not make it relative to the location of any arbitrary object?
Hey, if we can subdivide based on distance for micro displacement, we might as well decimate based on distance.
By Object, that's probably already possible with some clever drivers. But if it's by topology, that currently can't be done, and would be cool.