Modifiers for fixing mesh problems
Hi all,
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I'm using Blender for modeling for 3D Printing, there is already a great tool in Blender for fixing mesh problems etc. BUT they don't work if the model has active modifiers and it makes problems in the "Mesh Analysis" (N Panel) and other tools that don't like the model to be with modifiers...
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Sometimes after some boolean and other modifiers, there are holes in the model so I wish to have a modifier for "Remove Doubles"
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Sometimes the Normals get calculate wrong so I wish to have also "Recalculate Normal Outside/Inside" modifiers...
So, I suggest the idea to have a modifier that has an option like this:
3 Comments
I would love to have a modifier that merges vertices in multiple meshes or in the one mesh. This would be useful for animating a character that is composed of multiple mesh parts, or mesh parts with different modifiers.
Makes sense.
modifiers like these are a no-brainer and should already be in Blender. this is why I wish blender had 3rd party/external modifier capabilities- the community would have had this built ages ago (along with so many others)