← All ideas24 Sep 2020sulyok.zsOpenGeneralModelingsulyok.zs1984058461ARTRANCE.coBranskugelDangryDevrDhruvin743DraiseEzyPolyKdafOskarShimoonThane5abe_hokageabsovecandycuccarobestelixbnzschoudharyrakesh1298ckohl_artden33.infogadas_imbalonindex3djulperpubkolovedkromarlacina.vojtechmattLimatthias.kapuvarimichele.bedendomodormodermortas_mayonfilmqwertquartramsn.anwiareanimaterouellenicolassickmonkeydubslowk1dtasosgr01kertc8tomasz.brainunknowndinodevwilBryan.kanskyyasharjk
we absolutely need this...if there are currently ways to do this, it would be nice to find out -_-
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Peine_Perdue
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@abe_hokage
* When i need to do that kind of "linked" modifiers, i simply add drivers in value that point in the modifiers value of a master object. It's hacky, and time consuming, but it can help for now !
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meutzitzu
everything nodes
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yan.kansky
youtu.be/Nb65av9ffgY
We will have booleans on collections soon, so maybe having modifiers on collections is not a problem...
K
Kdaf
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@Yan Kansky
* Not exactly. The collection modifier affect only one mesh. It takes multiples meshes as input, but only one mesh is modified. So, maybe it is a jump to the next step, the mesh collection modifier ?
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sulyok.zsAuthor
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@Yan Kansky
* Agreee... already mentioned it here:
Link
10 Comments
Wouldnt it be awesome if you could use modifers on collections?
* @Thane5 * ++++++++
There are already several proposals like this. For me this is the one most important features that is still missing in blender.
Modifiers on Collections
A Container Object
we absolutely need this...if there are currently ways to do this, it would be nice to find out -_-
* @abe_hokage * When i need to do that kind of "linked" modifiers, i simply add drivers in value that point in the modifiers value of a master object. It's hacky, and time consuming, but it can help for now !
everything nodes
youtu.be/Nb65av9ffgY We will have booleans on collections soon, so maybe having modifiers on collections is not a problem...
* @Yan Kansky * Not exactly. The collection modifier affect only one mesh. It takes multiples meshes as input, but only one mesh is modified. So, maybe it is a jump to the next step, the mesh collection modifier ?
* @Yan Kansky * Agreee... already mentioned it here: Link
agreed