Lerp Node / Texture Change node
after using Unreal Engine4 for a while i got used to the function of changing between multiple textures in a list (or functions) and having it be keyframeable
Blender has no such thing ,but it can be achieved by using a lot of subtract and mixes
what i suggest is actually creating an official node that can have infinite Textures/ Values that you can switch between , by changing the value in another Parameter and being able to keyframe it ,
another good thing is to have the same Node Input/Output from nodegroups where you can create infinite Inputs/Outputs
Big thanks to Lateasusual for creating this nodegroup that does that , its pretty great as a mockup too!
3 Comments
I think the animated texture (film-strip) could be given an input containing current frame (by default). It could be animated, however.
@Josephbburg:
nope cuz it doesn't work in Eevee :(
I wonder if Animation Nodes can do this already?