← All ideas

Lerp Node / Texture Change node

after using Unreal Engine4 for a while i got used to the function of changing between multiple textures in a list (or functions) and having it be keyframeable

Blender has no such thing ,but it can be achieved by using a lot of subtract and mixes

what i suggest is actually creating an official node that can have infinite Textures/ Values that you can switch between , by changing the value in another Parameter and being able to keyframe it ,

another good thing is to have the same Node Input/Output from nodegroups where you can create infinite Inputs/Outputs

Big thanks to Lateasusual for creating this nodegroup that does that , its pretty great as a mockup too!

Lerp.png

100%

Development Status: Open

Upvote 20 Downvote 0
AnubisMaster
18 Jan 2019

3 Comments

Josephbburg

I think the animated texture (film-strip) could be given an input containing current frame (by default). It could be animated, however.

1
AnubisMaster Author

@Josephbburg:

nope cuz it doesn't work in Eevee :(

ammusionist

I wonder if Animation Nodes can do this already?

1