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Make Material Override More Obvious

Edit: - @Simon Storl-Schulke: has pointed out (I'm a derp), it exists, but lets make it more obvious. Redesign and have the settings more accessible.

Problem/Issue: Super lazy, I mean efficient! A time saver, lets NOT build a wireframe or clay, etc for a quick simple render because we all like to be basic at times.

  • Whether you want to do a wire-frame or a simple one material render, you either have to build it, have it pre-made/saved in another file, saved on startup, imported, using a third party addon, etc.

Proposal/Solution: New Render Panel - Shader Override

  • The 'Shader Override' when enabled ,will basically override all materials in your scene with one material. It has its own basic settings you can adjust such as wire-frame and basic colour data settings.

Extra:

  • Save material node tree from the 'Node Editor' as a 'Shader Override' preset, or imported from material library (if that is coming to 2.8).

proposal - shader overrides - low res.png

50%

Development Status: Open

Upvote 1 Downvote 1
Fudushae
11 May 2018

3 Comments

simonstoschu

This is already possible in the Render Layer Tab. img
In 2.8 there will likely be even more advanced options for Material Overrides anyway.

2
Fudushae Author

@Simon Storl-Schulke: T.T oh Blender please put the word override in the title. Ill just rename my proposal, make it more obvious or something like that haha

2
lsscpp

I'd like better granularity for material overrides. Hopefully they'll come with 2.8. just an example: ovverride everything but mirror and transparent materials. Either settable (a check for "don't override me") or heuristical (if material is mostly sharp transparent/glossy don't override)