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  • Published 3 Mar 2019

Dynamic Painting in Texture Mode could be set automatically

It would be very interesting if the dynamic painting could already be easily applied to the surface of a texture. No need to be doing manual UV mapping. Automatically creating the video files or sequence of animation images. And being able to make an export of the animation to another UV map, done in a more professional way, in the future without problems and in an automated way. That's because, it really does not make sense to use it through the vertices most of the time.

EDIT: Trying to be clearer. If I select the texture painting mode in the dynamic painting part, instead of being by vertices, I need to do the following things to get some result:

<ul> <li>Make a UV mapping</li> <li>Select a location for the image sequence files</li> <li>Determine a file format</li> <li>TAfter done, I still need to go to the Node Editor, make the correct configuration, and add the sequence of images to the object that will receive the effect.</li> </ul>

Look how many steps! If it were possible at least just select the mode for texture and everything else already done ...

UV mapping could be automated with one of several smart project options. But it could also be requiring, or at least suggested, a manual UV map.

The rest Blender himself can handle, I imagine.

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Development Status: Open

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thiagocavalcantecarvalho
3 Mar 2019

2 Comments

jason

It's not really sufficient to say "make it easier". You need to explain how . Include mock-ups that show what the user experience will be like.

thiagocavalcantecarvalho Author

* @Jason van Gumster * Sorry for being lazy. I meant that instead of being forced to create a Folder (nor is it a file) with sequences of images to be able to use the dynamic painting as texture instead of orienting it by vertices. Well, instead, you could simply select a texture option and Blender would already create a video file or sequence of images within itself. The need to have a ready UV mapping could also be dribbled with an automated mapping, even if of poor quality. But that would probably serve to use dynamic painting in a faster way.