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  • Published 13 Nov 2020

Is not correct volume material output for eevee

Is not correct volume material output for eevee. As you made convert mesh to volume, you can use the same way to make correct volume output for eevee. Or you can try to raymarch mesh from back faces to front faces =)

blender_problem_volume_eevee.jpg

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Development Status: Open

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Cryunreal
13 Nov 2020

6 Comments

Draise

Mainly because Eevee can't do volumes outside geometry bounds, but defaults to bounding box. This is a feature that hopefully should come later, but meanwhile you CAN convert mesh to VDB volumes with a modifier..

NiCapp

* @Andres Stephens - Trinumedia * this is true using not stable and ready to production Blender 2.91Beta version

NiCapp

AFAIK this is one well know limitation of Eevee, it can render only bounding box volume of objects

Cryunreal Author

* @NiCapp * yes, but this is not limitation for usual realtime renderers. So this is a reason why i made this task.

NiCapp

* @Cryunreal * Eevee not support volume with object shape yet, as told is one "know limitation" of Eevee realtime engine. I am sure that other realtime renders engine are coded from more than 1-2 developers

Shimoon

I dont know if its a limitation from Eevee or not but this is definitely know by the devs. The volumetric shader only fit the bounding box not the mesh itself.