Preferences/Keymap: Name the items by what they ultimately do.
When wanting to modify default key mapping, blender is extremely flexible. To aid in finding what you want, there is a search function, which defaults to search by name (reasonable). However, keys that map to calling a menu or calling a pie menu all have the same name, reverting you to scanning a list looking for the specific key to change.
The problem is change key mapping is also a standard place to Discover what keys do what functions.
Suggestion: Name text should combine code function, e.g. Call Pie Menu, with operand description text. This allows search by name to function in finding the mapped key.
As a subset example, instead of 5 identical "Call Pie Menu" listed in 3D view alone, there would be: Call Pie Menu: View Pie Call Pie Menu: Snap Pie Call Pie Menu: Pivot Pie Call Pie Menu: Orientation Pie Call Pie Menu: Shading Pie
This would apply to all Key mapping entries, not just Call Pie Menu
1 Comment
Great idea!