particle into something better
You can turn Blender's particle function into something better It is inconvenient to use StartFlame, EndFlame, and production. It is not wise to specify the amount of production per frame using Texture. Maya particle features and AfterEffects Particuller You can hit keyframes for each frame against the amount generated Very easy to understand and work quickly
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This forum is for proposing detailed description of features you think should be implemented, not for complaining about the way things are.
* @Josephbburg * I love blender culture
I think out of all the programs I have used that Unity has the most in-depth features on particles. They are now switching it over to a node based system, so I think blenders everything nodes might help here too.
* @wondraknathan * The features of Unity are also great. Is the node a new world? I also expect the world to be brought by nodes
* @buugraphic02 * Unity and Houdini tend to lean towards particle development then most other software and they both are going in the node direction. Not sure what you mean about "world' but you can check out this link. unity.com/visual-effect-graph
* @wondraknathan * After all it is a great job. Particles heal the rough world
This site is for posting detailed, specific ideas for improving Blender. "Make it better" is not sufficient for describing the kind of improvement you're looking for. It's also not sufficient to say, "Make it like this other program."
Please provide a clear description (from a user perspective) of how you think things would work with improved particles in Blender. What would the workflow look like? What capabilities would particles have? It's best if you include mock-ups and images that show exactly what you mean so the ideas can be discussed and refined.
What you're asking would require a lot of work for Blender developers to do (many doing it in their free time). The least you could do is put an equivalent amount of time into your proposal.