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  • Published 5 Jan 2021

Mocap - Motion Capture tracking

While the motion tracking of Blender is being overhauled - there could be an advancement against all other 3D Softwares to implement actual motion capture abilities into Blender: The ability for someone wearing a black suit with white balls, to be motion tracked with up to 50 markers using the motion tracker system of Blender. That system should also be able to recalculate, if tracking balls are obscured for a while with motion estimation ... or at least placing two additional points at the obsured part of the tracking path of a white ball, to add the obscured end point and a mid point with an bezier curve. The captured motions for the figure (and in addition the motion from additional videofiles to capture the face and hands/fingers), all filmed from different camera angles, shall be combinable afterwards for the whole figure/caracter to animate it. The face usually uses dark points applied directly to the skin and is recorded with one or two cameras (to better visualize the eyes sockets) from front only/hight of eyes and slightly blow the nose. Hands (also dark points on fingers) and Body (White balls, protruding slightly from the joints and limbs ends) are filmed frontal/sidewards (both sides, so obscuring is minimized). Would be cool to have this in Blender 3.0 ;) I know... it's a lot :p but would be an absolute banger to have in the film industry. I hope I could get all the points (no pun intended) across. Thanks

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Development Status: Open

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softpack3
5 Jan 2021

1 Comment

phant0mhriju

i seriously need it I know how to do it but cannot code