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  • Published 3 Aug 2016

Active vertex in UV editor

As title says, I want to use active vertex as pivot point and snap target in UV editor.

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Development Status: Open

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filexor
3 Aug 2016

4 Comments

ogge_e

this is a feature that is very important imo, atm there is so much inconsistency in blender. drives me nuts

1
frederico4d

would be cool to a weld like "merge at last" etc, with vertex

jason

Is the 2D cursor not sufficient?

jason

I see your point. And since we have active element pivots in the 3D View, it makes sense that the UV Editor should have it, too.