3 Aug 2016 filexor Open Modeling filexor EzyPoly LalaGhost cgeugene ckohl_art fiendari filexor niren_yang ogge_e romanvolgushev4565 yianni.papazis Modeling Published 3 Aug 2016 Active vertex in UV editor As title says, I want to use active vertex as pivot point and snap target in UV editor. 100% Development Status: Open Upvote 10 Downvote 0 f filexor 3 Aug 2016 4 Comments o ogge_e 21 Apr 2020 this is a feature that is very important imo, atm there is so much inconsistency in blender. drives me nuts 1 f frederico4d 13 Aug 2016 would be cool to a weld like "merge at last" etc, with vertex j jason 3 Aug 2016 Is the 2D cursor not sufficient? j jason 4 Aug 2016 I see your point. And since we have active element pivots in the 3D View, it makes sense that the UV Editor should have it, too.
4 Comments
this is a feature that is very important imo, atm there is so much inconsistency in blender. drives me nuts
would be cool to a weld like "merge at last" etc, with vertex
Is the 2D cursor not sufficient?
I see your point. And since we have active element pivots in the 3D View, it makes sense that the UV Editor should have it, too.