Ability to link transform of an object (Not similar to parent mode)
Hello guys. I would like to suggest a feature where you can link the transform data of a certain object to another object.
Parenting objects does something to it but it does not passively apply the data when the objects are link. The resulting scale would still be different because if the children and parent did not have the same dimensions in the first place.
Whereas if you link an objects scale data it will automatically copy the scale data of the main object of the link. it also might be the fastest way around.
I am not sure if there is already a fast way to do it but if not, this may be a nice way to implement it.
Thanks.
6 Comments
Marking this as Archived since it can actually already be done with either drivers or constraints (for simple transforms, constraints would probably be the better option). It can also be done with Actions for more complex scenarios.
* @Jason van Gumster * I guess you are right. Thanks for the heads up.
Is there a reason you don't want to use a Driver for this?
* @ammusionist * I am sorry, what do you mean when you say driver? I am not familiar with that term or function. I consider myself as a newbie to blender.
I will look into it though. Thanks.
* @johnpdelacruz26 * I'd start here: Blender Manual - Drivers
* @ammusionist * Thanks.