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  • Published 15 Jun 2019

A way to convert Blender Internal materials to Blender Eevee

We all have the issue nowadays when using Blender 2.8 that whenever we get a model release, lets say a fnaf model for example, and the model ends up having no materials because it was originally for Internal. I was thinking a way to have the addition of texture-materials or making a converter using the new "Specular" node which acts very similar to how an internal material would be.

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Development Status: Open

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spencerhsinger
15 Jun 2019

3 Comments

Lauloque

We already have addons to convert BI shaders to Cycles shaders. Since Eevee is meant to be as mutch compatible as possible with Cycles, those addons should do the trick. They only need to be ported to 2.8.

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spencerhsinger Author

* @-L0Lock- * I have tried out this bi shaders to cycles shaders, the one I have does not seem to work to well, if ppossible, maybe a fix of this for anyone who needs it?

kromar

* @-L0Lock- * can you provide a link/name to the mentioned addon? all ive seen are creating a mess with wrong shaders that are required by exporters for game engines like fbx