Include "armory engine" in blender3D by default.
Test operation on the web.
Include "armory engine" in blender3D by default. Hello everyone the other day in a live I asked Pablo if it was possible to include armory engine by default and he said no because there are not people who can keep it, however I am observing that Armory engine is alive and follows the development of blender, in the latest version of download
you can see that the interface is that of Blender 2.8
Now I'm going to give the reasons to incorporate ARMORY ENGINE into blender 2.8
-FUNCIONA INSIDE BLENDER3D! There are other engines out there, but in my case I always investigate the engines is the most serious that works within blender3D and is very fast.
-It has a NODOS system to create programming logic and this can be an advantage for artist users who do not want to learn to program.
-USA a programming language called HAXE that allows exporting to many current COMMERCIAL platforms, this brings a fully compiled editor with a compiler and debugger.
-For those who did not try them, if they download them simply by pressing F5 they will see its operation.
-Although there is a godot engine, which by the way is very good, it is not the same as using the engine directly inside Blender3D.
- ALLOW TO PROGRAM GAMES IN C! It is possible to use this language for logic and have all the performance and benefit.
-COMPATIBLE WITH THE MATERIALS, RIGGING AND ANIMATIONS OF BLENDER3D WITHOUT COMPLICATED EXPORTS.
Well to finish I want to say the most important thing is that blender3D always had a Game Engine and it would be good to continue with that idea. In the case of having many Game Engine We could make a vote in the community, however in my practices I can say that the most serious thing that I know in blender3D is ARMORY ENGINE.
This post was written to try to convince developers of the importance of a Game Engine within Blender3D and with this help ARMORY ENGINE have the momentum it deserves.
InSpanish:
Incluir "armory engine" en blender3D por defecto. Hola a todos el otro día en un directo le pregunte a pablo si era posible incluir armory engine por defecto y el me dijo que no porque no hay gente que pueda mantenerlo,sin embargo yo estoy observando que Armory engine esta vivo y sigue al desarrollo de blender,en la ultima versión de descarga
se puede ver que la interface es la de Blender 2.8
Ahora voy a dar las razones para incorporar ARMORY ENGINE dentro de blender 2.8
-¡FUNCIONA DENTRO DE BLENDER3D!.Hay otros motores por ahi,pero en mi caso que siempre investigo los motores es el más serio que funciona dentro de blender3D y es muy rapido.
-Tiene un sistema de NODOS para crear lógica de programación y esto puede ser una ventaja para los usuarios artistas que no quieren aprender a programar.
-USA un lenguaje de programación llamado HAXE que permite exportar a muchisimas plataformas COMERCIAL ACTUALES,este trae un editor con compilador y depurador totalmente moderno.
-Para los que no los probaron,si los descargan simplemente presionando F5 van a ver su funcionamiento.
-Aunque exista godot engine,que por cierto es muy bueno,no es lo mismo que usar el engine directamente dentro de Blender3D.
-¡PERMITE PROGRAMAR JUEGOS EN C! es posible usar este lenguaje para la lógica y tener todo el rendimiento y beneficio.
-COMPATIBLE CON LOS MATERIALES,RIGGING y ANIMACIONES DE BLENDER3D sin COMPLICADAS EXPORTACIONES.
Bueno para terminar quiero decir lo más importante es que blender3D siempre tuvo un Game Engine y estaria bueno seguir con esa idea. En el caso de haber muchos Game Engine podríamos hacer una votación en la comunidad,sin embargo en mis practicas puedo decir que lo más serio que conosco dentro de blender3D es ARMORY ENGINE.
Este post fue escrito para tratar de convencer a los desarrolladores de la importancia de un Game Engine dentro de Blender3D y con esto ayudar a que ARMORY ENGINE tenga el impulso que se merece.
2 Comments
well they have plans for interactive mode aka "game engine", also i believe the armory developer wants to stay independant, the goal of blender now is to be a 3D software and provide better interoperability with other game engines...developping a game engine is a whole beast in itself.
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