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  • Published 28 Jan 2018

Add and scale objects in sculpt mode

you have to switch to object mode to add and scale objects

50%

Development Status: Open

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hasan.lafci
28 Jan 2018

1 Comment

jason

Your proposal needs some more refinement and specificity. How does the workflow for this work in Blender? If you add a new primitive in Sculpt mode, is that added to the mesh object or is that a separate object? How would scaling work in sculpt mode? Would there be a manipulator or a hotkey? How would users select which things get scaled? Or is this a special kind of scaling brush?

Your proposal sounds simple, but it's unclear what you're really asking for and how it would actually work for someone using Blender.