more power to the rename F2 operator!
the 'F2' rename operator could be extended to have more options something like this, this is an open source script but built for maya (for inspiration), i have used it in the past and was super useful, would be nice to have this as an extension in 'F2'.
10 Comments
The F2 operator should NOT be overcomplicated like in those screenshots (in proposal and in comments). It should be extended with just the bare minimum, which is in my opinion:
But the most important thing to be implemented for this operator to be really useful is to allow the renaming of
all the selected objects
at the same time.
* @Ryxx * it be could like this..it keeps current behavior but provides more options if users want.
* @Ryxx * Why not? The popup is there anyways and it wouldn't change the default behaviour at all. Press F2 -> REname popup with the name already highlighted -> type away -> press Enter. Done.
I am against the bare minimum because it has to be useful! Make it a collapsible menue if necesary so that default still keeps the sleek box if you're worried about screen estate.
Optionally we could also have Ctrl-F2 bring up the advanced renaming box in case it's needed. Godot does that as I've learened over the weekend and I think that'd be a nice option as well.
There are addons that add this type of functionality, but it would be nice to have one included per default.
* @Andres Stephens - Trinumedia * F2 invokes a popup box anyways, right now. So this would fit really well.
there is this addon thou, working for 2.80 quite well {attachment UnbenanntPNG}
* @datadieb * quite...
"simple" :'D
How about rather than posting an image from another script, make up a mock-up that shows exactly what you'd like to see in your version of this for Blender? It would also be helpful if you clearly label fields and buttons to explain what they do.
I like the Idea very much. Since F2 already shows a popup menue this could add some really valueable functions without taking up more additional keyboard shortcuts.
It would be cool if the toolset could also add rename functions to remove whitespaces, convert all Upper-/Lowercase, maybe even "copy objectname to mesh".
The default value that F2 renames the object name instantly should not be changed, though. So it needs to have the object name selected on invoke.