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  • Published 20 Oct 2020

Array curve combo tweak

I have a project that I am working on that requires opening pavement as shown in picture as you can see it is a combination of curve and array modifiers , I suggest to have a new option for array fitting to take various lengths of all curves inside the curve object instead of just taking one of them like in the middle , and have an option to distribute objects on curve for each curve inside the curve object , or as happening in new Boolean we can have a collection of curves to distribute on instead of this lousy pick by pick rail creation

Zero.jpg

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Development Status: Open

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bassem.adel
20 Oct 2020

7 Comments

1
bassem.adel Author

* @mrajendra2150 * i understand your point but nope , i did not mean to have them evenly distributed as this already achievable, i mean multiple curves with ends added to it

1
Vyach

hmm. Perhaps GP strokes can have such modifier/effect.

mrajendra2150

* @ Vyacheslav * It is not any stroke but a mesh object

mrajendra2150

Steps for that thing:

  1. make a curve (Path) and a paving object (good subdivision for bending).
  2. Apply array modifier to the paving and under array modifier setting choose fit type to fit curve.
  3. Now increase the offset distance in the array modifier.
  4. Finally apply Curve modifier to the paving.
bassem.adel Author

* @mrajendra2150 * you didn't get my point about this post ... i mean if want to join bunch of curves and array them at once without the need to go curve by curve

mrajendra2150

* @bassem.adel * use bezier utilities addon, it join the two curves without even go to edit mode. Activate the addon, in the N panel you will find join curves option too, Blender should make this tool integrated for curve operation, it is fantastic.

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