Material node
Hi people this is my first post here. I'm Wesley Vanitou a CG artist and Instructor from Guadeloupe.
Today it is a proposal for a material node allows us to simply pick materials we already created in our library and use them with a node allows us to drop down the material list then when we choose it we'll be able to preview it like in the preview tab in the material section.
Tell me what you think about it people!
Have a great day everyone and take care ;) !
HighRes here: i.imgur.com/753KgBN.png
5 Comments
Ironically, Blender Internal supports this kind of material mixing.
This is essentially what a Group node currently does already, minus the preview. With the added flexibility that a Group node can be used for any part of the shader tree, not just "materials"
@Duarte Ramos: Yes but the problem with the group node versus the ability to pick a material already made is you have to select the material group it then copy the group into the final material you want to made.
I'm talkin about picking directly the material from you library.
* @Penfinity * You could add any nodegroup you created anywhere in the same file via add->group->name-of-the-node.. or am I missing something?
* @arturo.leone * Yes the goal is to use the material directly whithout having to group the entire node.