Eevee material settings should still be available when Cycles is selected (for material preview)
I mainly use Cycles, but often find myself using the material preview mode for making shaders more quickly. Problem is, if I ever add transparency then I have to switch to Eevee, change the setting, and then go back to Cycles. I then have to do this for every new material I make.
It would be nice if these settings were just available in both Cycles and Eevee, as that would allow for better material previews.
3 Comments
It is accessible when Cycles is selected BUT it is hidden in the viewport display foldout, then inside the Settings foldout. Also, strangley it isnt available in the N panel in the shader editor, only in the material properties of the selected object. (way down)
Trasparency is set in the material panel "Viewport display" when Cycles is active. Or I misunderstood you?
* @ Lsscpp * Huh, it is in the properties panel, but not in the shader editor. Must be a bug, and definitely something I could fix