← All ideas
  • Published 23 Nov 2020

Eevee material settings should still be available when Cycles is selected (for material preview)

I mainly use Cycles, but often find myself using the material preview mode for making shaders more quickly. Problem is, if I ever add transparency then I have to switch to Eevee, change the setting, and then go back to Cycles. I then have to do this for every new material I make.

It would be nice if these settings were just available in both Cycles and Eevee, as that would allow for better material previews.

100%

Development Status: Open

Upvote 5 Downvote 0
zhixson.xbdi
23 Nov 2020

3 Comments

Gorgious

It is accessible when Cycles is selected BUT it is hidden in the viewport display foldout, then inside the Settings foldout. Also, strangley it isnt available in the N panel in the shader editor, only in the material properties of the selected object. (way down)

lsscpp

Trasparency is set in the material panel "Viewport display" when Cycles is active. Or I misunderstood you?

zhixson.xbdi Author

* @ Lsscpp * Huh, it is in the properties panel, but not in the shader editor. Must be a bug, and definitely something I could fix