Baking raytraced lightmaps
Hello, It would be very nice to have raytraced lightmaps baking system, like in Unity or UE4. This would help to improve quality and performence issue. Now indirect lighting is not very detaild and realistic, shadows and lights flickers and the performence is bad. I think baking the lighting would help.
2 Comments
As far as I can tell, you're proposing a feature that already exists in Blender. Granted, the baking workflow we have could certainly stand to have improvement, but baking is already there.
Unwrap, bake.