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  • Published 21 Jan 2021

Freezing Hair dynamics to edit hair particles afterwards

Currently hair dynamics and particle edit are working as a separate entities. You are not able to simulate hair with dynamics and afterwards edit them with particle edit. Some mystery button like:

  • "Current frame to deafult hair position"

would make it easy to utilize both tools and achieve better results especially for still images. It would be also helpfull to preserve hair dynamics state and use it in more than one file. I think that this would help me to create reusable realistic fur rug.

current frame2.jpg

85.7%

Development Status: Open

Upvote 6 Downvote 1
sokolowski.lt
21 Jan 2021

5 Comments

Nevil

I need this tool too. then I wrote it.

youtube.com/watch

github.com/NevilArt/BsMax

koko_ze

I get what you want and I support it.

Basically how there are cloth physics inside of the sculpting mode but you want hair physics to be inside of the comb mode.

sokolowski.lt Author

* @Anže * I would like to bake hair dynamics particle state from current frame, and then edit them further inside comb mode

sokolowski.lt Author

could anyone help me I am trying to add gif to this post but I can't find a way to do it

sokolowski.lt Author