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Render normal map and motion vectors for FX symulation.

Why we need it? To create next gen particle systems for example in game engines.

Example of motion vectors use: youtube.com/watch

Example of normal map use: youtube.com/watch

Most of 3D apps allows to render easily passes for smoke simulation, but in blender I have hard time to find the way to accomplish this because normal pas does not include volume normal. For normal map I found thread on unity forum where user Martin_H give solution to render normal map.

Thread: forum.unity.com/threads/volumetric-smoke-shader.358315/page-8

Link to blend file: keinebilder.de/temp/BigFlame2.blend

For motion vectors I only found thread to render motion vectors for objects but it fails to render volumes

Thread: blenderartists.org/t/functionality-expansi-custom-motion-vector-export-capability-willing-to-pay-donate/551528/3

Also I try to use this shader : blenderartists.org/t/motion-blur-on-fire/1100414/6 but effect was bad.

It will by nice to have easy access to render this kind of textures, by selecting render pass or by prepared shader like Principled BSDF.

render6.jpg

100%

Development Status: Open

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Salameander
9 Oct 2018

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