change the size of bones
depending on the size of the bones, they can very quickly appear "massive", To keep this display clear, the bones should be scalable in width just like the Bendy bones.
(my primary concern is the octahedral bones)
depending on the size of the bones, they can very quickly appear "massive", To keep this display clear, the bones should be scalable in width just like the Bendy bones.
(my primary concern is the octahedral bones)
5 Comments
I think it is better to change the name of this proposal to "change the size of bones".
agree they often get in the way, in your case you might use the stickman bone type
* @peter.boos * yes, that's what I use, the sticks are tidier, but you can't see the axis direction, therefore slimmer large bones are still the representation I prefer.
here with sticks blender.community/c/rightclickselect/qpgbbc/
people say im big boned
Just like b-bones