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  • Published 19 Mar 2017

scene.libSave()

a method to save game objects, scene.libSave([gameObjectList],'Path/Filname', Bool(overwrite))

in the game engine, we currently cannot save gameObjects to disk,

this command will create a .blend file, or overwrite a .blend file and fill it with copies of the selected game objects.

Example: own.scene.libSave([gameObject1,gameObject2,gameObject3], 'Path/filename')

AcIc6qN.png

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Development Status: Open

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BluePrintRandom1
19 Mar 2017

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