scene.libSave()
a method to save game objects, scene.libSave([gameObjectList],'Path/Filname', Bool(overwrite))
in the game engine, we currently cannot save gameObjects to disk,
this command will create a .blend file, or overwrite a .blend file and fill it with copies of the selected game objects.
Example: own.scene.libSave([gameObject1,gameObject2,gameObject3], 'Path/filename')
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