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  • Published 30 Nov 2018

Cycles Feature Request on DeepEXRs & AOVs

Hey guys,

SW here from the VFX field.

It would be great if Cycles is planning to add these features to Blender v2.8 in the future build:

  • DeepEXRs ( with Deep data we can merge and holdout all render elements across different softwares & renderers, it's one of the most important data for compositing in Nuke )

  • Per Light AOVs ( similar to VrayLightSelect, diffuse & spec in 2 separate AOVs )

  • Per Light Shadow matte

  • positionWorld, positionObjectReference

  • normalsWorld, normalsObjectReference

  • Zdepth with the max of all samples* ( The current Z depth AOV is based on just the first sample which makes it not usable for applying Zdefocus.)

The thumbnail image below is a ref to show the zdepth pass against the alpha channel. Ideally we need a few more pixels coverage ( should be non-filtered / aliasing looking ) that exceed the edge of the alpha channel, in order to have the Z pass work properly.

Thanks,

SW

b.jpeg

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Development Status: Open

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SWD
30 Nov 2018

2 Comments

jason

This really feels like multiple proposals bundled into one. It would probably be best to separate them into individual posts so each can be addressed and discussed individually.

1
SWD Author

@Jason van Gumster:

I'll separate them into individual posts Thanks!