Cycles Feature Request on DeepEXRs & AOVs
Hey guys,
SW here from the VFX field.
It would be great if Cycles is planning to add these features to Blender v2.8 in the future build:
-
DeepEXRs ( with Deep data we can merge and holdout all render elements across different softwares & renderers, it's one of the most important data for compositing in Nuke )
-
Per Light AOVs ( similar to VrayLightSelect, diffuse & spec in 2 separate AOVs )
-
Per Light Shadow matte
-
positionWorld, positionObjectReference
-
normalsWorld, normalsObjectReference
-
Zdepth with the max of all samples* ( The current Z depth AOV is based on just the first sample which makes it not usable for applying Zdefocus.)
The thumbnail image below is a ref to show the zdepth pass against the alpha channel. Ideally we need a few more pixels coverage ( should be non-filtered / aliasing looking ) that exceed the edge of the alpha channel, in order to have the Z pass work properly.
Thanks,
SW
2 Comments
This really feels like multiple proposals bundled into one. It would probably be best to separate them into individual posts so each can be addressed and discussed individually.
@Jason van Gumster:
I'll separate them into individual posts Thanks!