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  • Published 6 May 2020

Make "Fill" tool in GP draw mode switch to a proper fill material automatically

Let's say we have 2 materials in an object:

  • Foo Stroke
  • Foo Fill

When I switch to the "Fill" tool ( bpy.ops.wm.tool_set_by_id(name="builtin_brush.Fill") ) blender should switch active material to Foo Fill . (If it exists)

And vice versa, if I switch to the "Draw" tool ( bpy.ops.wm.tool_set_by_id(name="builtin_brush.Draw") ) blender should switch active material to Foo Stroke . (If it exists)

I think this would not only speed up the process but help establish the naming convention for GP materials. Maybe it could use the same suffix/prefix detection system from Symmetrize operator for bones, but instead detect if materials have *Fill , *Stroke , *_Fill , *_Stroke , *_f , *_s in them?

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Development Status: Open

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korotkih.00
6 May 2020

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