← All ideas

Audio Bus channels Mixer

Blender lacks many audio features, regarding audio treatments and mixing, it uses very little from its very good Audaspace engine (AUD). But for implementing those features and expose audio tools to users, we may look at redesigning the complete structure behind it. The suggestion here is to review the base of sound management, including the most important component, the mixer! i did write some papers on this topic: github.com/KoreTeknology/Blender-3x-Audio-Research

Adding audio modifiers and other expected audio tools within blender requires a better internal bus system. Far from making Blender a DAW (Digital Audio workstation), Video editing needs to manage audio track mixing and mastering, for that purpose, i suggest to re-think the internal audio implementation before adding features that will not be sufficient in anyways. bas2.jpg

100%

Development Status: Open

Upvote 5 Downvote 0
uriel.deveaud
10 Nov 2022

1 Comment

sebbosebbo267

eh long way....and big spot...I think thats a task that comes later ....realy later..