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  • Published 24 Jul 2025

Lowpoly UV editing - Do not allow face stitching when snapping to pixel

Mark every edge with seam on cube, create 16x16 texture and use smart uv project. Add distance between islands min. 0.01 After this snap selected to Pixels.

Expected: Every island snapped to closest pixel can be moved around individually.

Getting: Few vertices get stitched together, requiring ripping.

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Development Status: Open

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traslev
24 Jul 2025

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