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  • Published 29 Jun 2025

Sync Zoom/Pan Option but for other 3D Viewport Editor Areas Setups (different from, or beyond Toggle Quad View)

Hello, Blenderfolks!

PLEASE, WATCH (just a few minutes PRESENTATION from this timestamped video on Youtube): youtu.be/rcCI8FbV2TE

😺Ideal: Synchronized & Synchronizing Model Sheet Areas Captura de tela 2025-06-29 144223.png

😿Problems: No smart Synchronization for them Captura de tela 2025-06-29 144504.png

In the video linked (with proper timestamp), is a global assessment I've made from my experience of making 2D Grease Pencil Model Sheets directly inside Blender for Character Designs.

I hope the presentation talks for itself. But there might be various possibilities in order to improve the current features. So, what I'm doing is a contextualizing critique, for a very important task, relative to Designing 2D/3D Assets & Characters in Blender.

Therefore, the main feature requesat would be a dedicaded "Sync Zoom/Pan" Option, but for a 'set' of assigned 3D Viewport Editor Areas, which is quite different from the Quad View Area 'block' (which I believe is a single Area, so it just has got a single Sidebar Region, as opposed to a set of Splitted Areas made out of different 3D Viewport Editors, which poses some questions in how that Option feature could be made for the cases where it is not available but where it would be very fundamental).

Besides, there is this idea of an Option that would allow to control the Viewport UI behavior when changing the Size of such Areas; that is, if this Area manipulation should or should not do Auto-Zooming. I've tried to demonstrate in the video, how this Auto-Zooming during 3D Viewport Editors' Areas Size readjustments, can be troublesome when in a Model Sheet Workflow.

Another great thing, but more off-topic, would be to really improve drastically the functionalities of the (Toggle) Quad View feature: for example, if we could Customize its Viewports in more additional ways (currently, it's very, VERY stiff/rigid), it could take over the responsibilities of attempting to solve, the other way around, the problems of dealing with multiple 3D Viewport Editors' Areas at once. Though, ideally, I believe both (Toggle) Quad View should get more flexible, and the 3D Viewport Editors Areas could get more... 'Synchronizable', on demand, with aditional Options/features.

I might be forgetting something else, but these as the main topics. Thanks!

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pxy-gnomes
29 Jun 2025

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