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improve Mask Editor

SVG import support,

SVG to Mask real time convert based Text Tool,

Integration with the Shader Editor via a new Mask Node. This expands creative flexibility.

creating complex, layered masks (especially from vector designs or typography). Artists often resort to external tools or convert masks via image-based workflows, losing editability and resolution independence.

Enhancing the Mask Editor to support SVG-based vector input and integrate it into shaders would:

Improve text and shape masking for stylized rendering

Provide a non-destructive editing, layered mask system.

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Development Status: Open

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Dinesh007
25 May 2025

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