improve Mask Editor
SVG import support,
SVG to Mask real time convert based Text Tool,
Integration with the Shader Editor via a new Mask Node. This expands creative flexibility.
creating complex, layered masks (especially from vector designs or typography). Artists often resort to external tools or convert masks via image-based workflows, losing editability and resolution independence.
Enhancing the Mask Editor to support SVG-based vector input and integrate it into shaders would:
Improve text and shape masking for stylized rendering
Provide a non-destructive editing, layered mask system.
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