Deformation Simulation... in Real Time physics
Combined engine (rigid body / soft body/ rope), works with very thin and long geometry shown in 2 Minute Papers and it's blistering fast:
- Paper: matthias-research.github.io/p ...
- Talk video: youtube.com/watch
4 Comments
the 2 minute paper host says the developers gave it free to use, what ever that means.
Fixed the paper link: matthias-research.github.io/pages/publications/PBDBodies.pdf and the rest of his publications: matthias-research.github.io/pages/publications/publications.html So this would be a replacement to bullet? Is there an open source implementation?
imagine how nice marbles could go with this method
yes. GOGOGOGO. did they already wrote the code so blender just has to add it?