EEVEE - Implement UV Render Pass
Very useful for deffered texture composition, to use with the Map UV node , mainly for retexturing in post. Currently only available on Cycles.
Here are some examples of UV Render Pass in use (with Cycles):
Very useful for deffered texture composition, to use with the Map UV node , mainly for retexturing in post. Currently only available on Cycles.
Here are some examples of UV Render Pass in use (with Cycles):
2 Comments
a simple work around would right now would be to plug the uv's of each object from the texture coordinate node into a AOV socket which works too.
Yeah, this workaround exists, but it's less elegant, as it requires additional setup in the material and the proper solution already exists in Cycles, so creating something similar for EEVEE shouldn't be a problem, as it uses the rasterizer for this operation, and no path tracing is involved. Also, it benefits from the Render Layers workflow.