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Ability to make constraints be specific to certain action

blender_pvu4KfiWxb.png

Imagine this scenario. You have a character with multiple animations. And in just one of them, you want to add a bone constraint.

maybe for sticking hands together, holding a knife, or a bunch of other things.

Right now, ALL of the different actions/animations will have that constraint on, and your best bet is keying the influence off in all actions where it isn't needed.

Ideally there would be some option to let a constraint be dependent on the active action, also with some indication that the action has constraints, so they dont get lost later

100%

Development Status: Open

Upvote 3 Downvote 0
stann_co
15 Jun 2026

2 Comments

chris.lend

we do have ideas for animation level constraints. No promises on when we will start work on that though

4
sheldon_j

I was fighting my animation with this issue also.