ALT-Clicking the Collapse/Expand Button on Modifiers should propagate to all selected objects.
The same way making modifiers visible in viewport, camera, while editing, etc. folding the modifiers while holding ALT don't propagate to selected objects.
2 Comments
Shouldn't even have to invoke the ALT key on multiselect, but that's a bigger discussion.
Absolutely! I've been thinking on that feature for years...! Thanks for providing the Feature Request.
Note: Not just Objects Modifiers, but also other similar resources, such as the (Object) Constraints and the Bone Constraints.
In the case of Bone Constraints, it would be fundamental for smart efficiency for management of Rigging. It's extremely frustrating not having such facility available, while many other analogue behaviors have them in Blender UI, sometimes right at the next corner of the UI.
PS: All the Operators on the Downarrow Button of Bone Constraints for example, such as: Delete Constraint, Apply, Duplicate, Move to First, Move to Last; they ignore the Alt-Hold functionality to propagate the Operation to Selected. Furthermore, manually LMB-Drag of a Bone Constraint, to reorder it in the stack, does not work with Hold-Alt unfortunately. Wouldn't it be great, if all those behaviors were revamped altogether?