Custom Falloff curve for proportional editing
Graph based falloff (soft selection) controls as in maya and softimage xsi ....In maya there is we can give soft selection a desired shape by modifying the curve ...similar to what has been done with bevel in blender 2.9
2 Comments
Rename to custom falloff curve for proportional editing.
I would expand this to match how the new bevel tool works. (Still wish that were handled within the bevel modifier and an arbitrary curve, but I digress.) I would further add that the proportional edit could incorporate a second curve. Currently, the tool assumes that you ONLY want a circle footprint. Who's to say we wouldn't want that to be a rectangular footprint, or an ellipse, or a polygon? CTRL+SHIFT+Slide (or scroll) would allow the user to spin the footprint shape normal to the mesh at the mouse location.