I know the geometry nodes can do this (I just tested and it works well of course), but if we have a quick randomizer option in the mesh editor then, maybe some more options could be nice. Or maybe the futur of this could be replaced by a sort of macro to the node editor that do this.
1
J
Jeff_S
XSI had 3 value sliders (one for each X,Y,Z) in its randomize modifier. It was very useful that way, but the "Scale" option seems redundant with the "Amount".
3 Comments
I know the geometry nodes can do this (I just tested and it works well of course), but if we have a quick randomizer option in the mesh editor then, maybe some more options could be nice. Or maybe the futur of this could be replaced by a sort of macro to the node editor that do this.
XSI had 3 value sliders (one for each X,Y,Z) in its randomize modifier. It was very useful that way, but the "Scale" option seems redundant with the "Amount".
yess