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  • Published 21 Sep 2021

The ability to offset baked simulation

Here is the standard workflow of Marvelous Designer for cloth simulation with character animation:

  1. Put clothes patterns on the character in T pose
  2. Run the simulation until the clothes fit the character
  3. Run character animation

In Blender, it's rather awkward, because simulation and animation are on the same timeline. One has to start the simulation at a negative frame, or start the animation at a very late frame, or even use this weird hack ( blender.stackexchange.com/a/45962/88805 ) to move baked simulation.

If we can simply offset baked simulation it'd be much easier.

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Development Status: Open

Upvote 16 Downvote 1
raincolee
21 Sep 2021

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