Overide 'World'-Material per Viewlayer
I propose that Blender should have the ability to override the World based on the viewlayer!
For technical passes it is normal and necessary to have a different background than in the beauty passes. Changing it temporarily is bad practice and risky. Workarounds like adding geometry as skydomes or blockers are no fun. :'D
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My pull request adding this feature has been merged into main: projects.blender.org/blender/blender/pulls/117920
I've started working on this: projects.blender.org/blender/blender/issues/117919
This really is necessary for production work. The more i get into production workflows the more i realize how much stuff has to be done with hacky solutions.