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  • Published 29 Mar 2022

Overide 'World'-Material per Viewlayer

Feature_World_Override.png I propose that Blender should have the ability to override the World based on the viewlayer! For technical passes it is normal and necessary to have a different background than in the beauty passes. Changing it temporarily is bad practice and risky. Workarounds like adding geometry as skydomes or blockers are no fun. :'D

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Development Status: Open

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M.Luellau
29 Mar 2022

3 Comments

jonasdichelle

My pull request adding this feature has been merged into main: projects.blender.org/blender/blender/pulls/117920

jonasdichelle
blatter

This really is necessary for production work. The more i get into production workflows the more i realize how much stuff has to be done with hacky solutions.