Fix FBX import with textures
Most of the assets acquired from popular sources (CgTrader, 3dsky etc.) came in FBX. But almost all files imported into blender came without textures. Since assets is a huge part of any CG workflow, it takes just enormous amount of time to find and assign manually dozens of maps.
Blender mess all imported textures, create a lot of duplicates of textures and materials, which i guess a reason of bad import.
2 Comments
Also for Eevee materials there should be at least an option somewhere to choose the blend/shadow modes for all imported materials. Right now, everything is just imported wrong no matter how you look at it, and you spend stupid time fixing it.
For such things like blend/shadow should be single override option, which allows to control all scenes materials in one setting.