make the texture node editor work...or allow the use of property panel texture's in the shader editor
Blender has a great deal of power in the form of the texture node editor, which has been left to die (bizarrely)
The ability to once again design textures in the texture node editor (it did once work!) and then use those textures in shaders and in modifiers (as a replacement for the awful texture interface on the properties panel), would elevate blender to something reminiscent of a substance designer level of power (regarding material design)
At the very minimum, and as a temporary solution, perhaps the textures created in the awful texture creation section of the property panel could be usable in the shader editor?
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