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  • Published 3 Oct 2026

Baking Animation using multi thread

Kinda frustrated where I want to export animation using Gltf extension. But also attempting to bake visual keys from constraint from a follow path. I'm doing something slow and simple like an airship flying thru the city with 5000+ frames. And baking/exporting these keys seems to take a very long time. Especially exporting from Gltf always get the operator frozen.

Think this is a 2 parter but not sure, but def feels like having the process multi threaded would benefit for this experience.

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Development Status: Open

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eug
3 Oct 2026

1 Comment

chris.lend

I agree having things faster is always good. Not sure if threading is the implementation to choose or if the algorithm in general can be improved.

Out of curiosity, can you achieve the same result by using 5.3 and world space copy paste ( developer.blender.org/docs/release_notes/5.3/animation_rigging/ )

i.e. copy the world space animation of your controllers. Remove the constraints. Paste